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Fat Jump Pro (By SID On)

Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms...

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheOZX_2fWULSTc9cCEPViLz6CGJ0M-A3PeJDmVhpJSA02I84Z1gef0cif5bu640uxtj9uzh47wf80tpw9as6jGYUVC9hq8orbuI9gZB15pmPjzrI5OgvQquFCHNGUWn2gIEZzzu2HvNJQ/s1600/hello.png  Detectives’ Chase
http://img.148apps.com/images/itms/471/471857988/icon175x175.png  Ticket to Ride Pocket
http://img.148apps.com/images/itms/441/441083639/icon175x175.png  NFL Pro 2012
http://img.148apps.com/images/itms/466/466067444/icon175x175.png  Blood and Glory

 

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Friday, 22 June 2012

Real Escape Review

Real Escape Review icon
Universal App

It makes good use of some new iOS Device features, but Real Escape slips up on one of the most basic essentials.


Developer: flaG
Price: $1.99
Version: 1.0
App Reviewed on: iPhone 3GS
Waking up alone in a locked hospital room covered in blood would be enough to make anyone nervous. But as easy as it might be to panic in such a situation, it’s important to keep a relatively level head. At least if one is to have any hope of escape. And survival. Although in this case patience is also a necessity.
Real Escape is an “escape” game not unlike what anyone familiar with the genre would expect. There’s an ominous locked room, the means to leave are scattered about in obscure puzzle form, and getting out is the top priority. What makes this particular example stand out is the use of gyroscopic controls to look around the room, creating a much more engrossing experience for the player. Assuming they have a gyroscope-enabled device (iPhone 4/4S, iPod Touch 4, iPad 2) in the first place.
The puzzles in Real Escape walk a fine line between frustrating and manageable. Fortunately, for the most part, they hit that sweet spot right in the middle where a given task might take several minutes (or more) to piece together but feels incredibly satisfying once it’s done. It’s also a rather “pretty” game, with all the dingy walls and grimy floors looking appropriately gross. What’s more impressive is that it’s all rendered in real-time. No pre-rendered backdrops here.
Real Escape isn’t a perfect distraction, however. Not by a long shot. Aside from the fact that its key feature (gyroscopic controls) doesn’t function on older devices, the stand-in controls are also backwards. Playing on my 3GS required that I swipe left to turn right, up to look down, and so on. The same holds true for using the accelerometer to shift the view when zoomed in on most objects. But the most troublesome problem I’ve run into by far has to be the exceptionally cluttered interface. Conveying information to the player is essential in puzzle games such as this, but to do so at the cost of being able to see said puzzles is just wrong. It’s even worse once the inventory is open and an item is selected. It becomes a sea of unnecessary visuals blocking my view. On top of that the text or graphical hints for some puzzles are far too small on the iPhone’s screen.
While Real Escape is certainly a neat, good-looking, and clever little escape game thanks largely to the use of the gyroscope, so many of the smaller but no less essential elements seem to have been overlooked. It’s fun to play, and solving the obtuse riddles feels great, but it can be a real chore to wade through the interface to do so.

Friday, 22 June 2012 by Unknown · 0

Launch Center Pro Review

Launch Center Pro Review icon

iPhone App

Launch Center Pro lets users create quick and customizable shortcuts to features within apps, and its new interface and groups option is a huge improvement over its predecessor.

Developer: App Cubby
Price: $2.99
Version: 1.0.1
App Reviewed on: iPhone 4S
Launch Center Pro isn’t available as a free upgrade for previous owners of the original Launch Center app, but this shouldn’t stop anyone from checking it out. Launch Center Pro is a brand new app that is more powerful and the completely new design makes it a must-have. Instead of focusing on a list format, App Cubby transformed the interface with new large buttons.
There are 12 buttons to start out with that include common actions like Flashlight, Google Prompt and Dial Contact. Users can immediately begin editing the actions by tapping on the the pencil icon in the upper right corner of the screen. From here, actions can be deleted and added with ease. Users are able to create quick shortcuts to common actions like using the iPhone as a flashlight, sending emails to clients, calling mom, and taking photos with Instagram. It combines actions into one simple and easy-to-use location, essentially making it a second home screen.
When users add a new action, they must choose between Group or Action. A group lets users add up to 11 actions in it so users could virtually have up to 132 shortcuts to both apps and actions within the apps. The group option is by far the best feature that App Cubby added. Once a group is named, users are able to select a customized icon for it from what seems like hundreds of options. After the group is added to the main screen, users simply have to hold down the icon and then drag their finger to the action or app that they wish to launch. This gestures feature adds a whole new level of convenience to the app.
Adding actions is a little more complex. Most common actions have subsets of options that users must navigate through. For instance, tapping on the Messages action opens up New Message or Send Message to Contact. Touching the Send Message to Contact button opens up All Contacts, where users must then find the contact they wish to create a shortcut for. However, not all apps and actions are fully supported. Much like its predecessor, there is a workaround for apps that aren’t featured where users can enter the URL scheme, but this isn’t always a guarantee. For a full list of supported apps, check out App Cubby’s website.
Overall, Launch Center Pro is ideal for users who like to save time and works perfectly sitting in the iPhone’s dock. Once you use it, you’ll never be able to stop. It’s packed with a lot of features, and its intuitive and sharp interface both make it attractive to all iOS users. This is one app that I highly recommend—especially since it’s currently being sold for a 40 percent discount right now in the App Store.

by Unknown · 0

Mutant Storm Review

Mutant Storm Review icon

iPad Only App

Mutant Storm is a dual-stick shooter that is designed for players to try and survive through 89 levels.


Developer: Crescent Moon Games
Price: $2.99
Version Reviewed: 0.1
Device Reviewed On: iPad 2
2012 is the year for re-released dual-stick shooters to appear on iOS. Sure, the list is just Radiangames’ Inferno+ and Ballistic SE and now Mutant Storm, but I’m not going to let the facts get in the way of a good story. Originally released on the Xbox 360 in 2005, Mutant Storm (exclusively for the iPad) throws players into more than 80 levels of dual-stick shooter action, full of enemies to take out. While each individual level is structured the same on each play, the player’s performance can make the game harder. There rae two main game modes: an adventure mode that starts the player out either from the beginning, or from every 10 levels once unlocked, and a tally mode where players try to score highly on an individual level.
Mutant Storm is at its best when it is enjoyed from level 1 and played straight through. Starting at the beginning allows the game’s difficulty curve to ramp up appropriately, and just helps get me engrossed in a way that starting from a random wave doesn’t. Is progressing and unlocking new waves quicker by starting from later waves? Yes. Is it as fun? No. That may be the issue: ramping up the difficulty right from the start just makes the game not as much fun. Getting into the groove, watching the difficulty ramp up, now that is an enjoyable experience.
Mutant Storm would do well to explain what is going on with its belt system. From what I can surmise, it appears to be a difficulty modifier and ranking method, but I wouldn’t know from playing the game. As well, there’s the ability to choose different ships, but do they do anything? Good question! Having even rudimentary explanations would be great. The controls made a great transition to the touch screen, as there is no on-screen joystick to worry about, it’s based largely on swiping and adjusting direction through natural motion.
Mutant Storm doesn’t light the world on fire, but even as a 2005 re-release, it does some things differently enough on a structural level that it should engross fans of the dual-stick shooter.

by Unknown · 0

Apple Expands Testing of OS X Mountain Lion to Select Retail Store Staff

With OS X Mountain Lion set to launch to the public sometime next month, 9to5Mac reports that Apple has asked select members of its retail store staff to begin testing the software.
In an e-mail to Apple Store Genius Bar members and Creatives, Apple has provided access to its OS X Mountain Lion AppleSeed testing program…

This testing is to be done on personal Macs belonging to employees, and is not standardized in-store OS X Mountain Lion training.
Not only will the program provide additional testers for Apple as it expands beyond registered Mac developers, but it will also give retail store staff a head start on gaining familiarity with the forthcoming operating system before formal training begins.



Apple is almost certainly wrapping up work on OS X Mountain Lion, if it hasn't completed it already, with the company issuing a "near-final" build to developers at its Worldwide Developers Conference earlier this month. With OS X Mountain Lion being a Mac App Store exclusive, Apple can continue to work on the operating system until relatively close to the launch date given that it does not need to build in time for pressing millions of DVDs, but the company will want some time to ensure that the golden master build is behaving properly before it is released to the public.

by Unknown · 0

Mad Acorn Review

Mad Acorn Review icon
 Universal App

It's a mad dash to stay on beat in this quirky rhythm game


Developer: APD Inc
Price: $2.99
Version Reviewed: 1.1
Device Reviewed On: iPad 2

I keep hearing rhythm games are dead, yet hardly a week goes by when I don’t see a new one in the App Store. They generally come in two varieties: hit the notes as they cross a playline like the Tapulous series, or platforming games that use music and beats to help control the action like Beat Sneak Bandit. Mad Acorn, the latest music game that falls loosely into the second category, is a great example of how to distill a concept to its core, then create so much visual appeal it compensates for the simplicity.
Normally I ignore backstories or wrap them up quickly, but Mad Acorn is set in a comic book world. I won’t spoil the plot, because the comic panels are arguably the best part of the package. As for gameplay, players have the easiest objective. The game is an auto runner, so the irate squirrel hero moves relentlessly forward across levels based in four worlds. By keeping the beat with a touch anywhere on the screen players ensure he jump over hurdles and punches foes with one tap. The game adjusts the specific action to fit the circumstances so all there really is to do is listen to the drums and baseline and tap along.
Most beats coincide with something to kill or avoid, but there are “missing” beats too. Players can find them by listening carefully to the pattern and tapping even when no obstacle is present. It’s a neat feature, but oddly not one players earn any reward for beyond hearing a thump and seeing the number found at the end of the level in the stats.
The music is unusual and likely underground. I don’t quite know what to call it. It’s got heavy bass and an electronic dance vibe. It’s auspicious if one happens to like the grooves, since the game isn’t easy – tracks replay quite a lot. Once gamers find the tempo, however, getting long combos is easy.
I had a little trouble with the controls on iPad. I have a decent sense of rhythm and sometimes found my taps went unregistered even in early levels. But, the game is forgiving, Mad Acorn allots players three lives that can be replenished occasionally by taking out baddies with hearts over their heads.
Mad Acorn hasn’t much depth, but it does have some really nice visuals, the great art, and inherent replay value based on desire to get better, rather than through extraneous incentives. It’s a great pick-up-and-play title and solid summer casual gaming choice.

by Unknown · 0

Xtrail – The GPS Fitness Tracker Review

Xtrail – The GPS Fitness Tracker Review icon
Universal App

Xtrail is a GPS-enabled fitness tracker that records workouts and analyzes your performance.

Developer: Sophiestication Software
Price: $4.99
Version: 1.0.1
App Reviewed on: iPhone 4S
I just started getting back into riding my bike. I’m an avid Run Keeper user, but when I started to read about Xtrail – The GPS Fitness Tracker, I was intrigued by all its features. I had the opportunity to review this app during my evening workout yesterday, and I can safely say that I’m impressed.
Xtrail transforms the iPhone into a GPS fitness tracker. It not only records distance and speed but it can also measure time, pace, altitude, climb and calories burned. The coolest feature that sets it apart are the customizable widgets that exercise enthusiasts can place at the top of the screen while they break a sweat.
From the map screen, users can select their desired exercise by tapping on the small stick figure icon in the upper right corner. Users have the option to select from a wide range of activities like running and walking to skiing and rowing. After an activity is selected, the app allows users to then add widgets to the screen by swiping left or right at the top. These widgets include speed, time elapsed, calories burned, climb, altitude, distance, pace, best speed and average speed. It’s neat to fill the screen with widgets to view the live stats while working out, but they do push the map down further so users will need to scroll down while working out if they wish to see it.
Once the workout is complete, Xtrail lets users analyze their performance by looking at at each mile on a detailed map. They can see all their stats, rate how they felt during the ride, input the weather and even look at all the statistics over time on the interactive graph.
Each workout is organized by date or activity and anyone who has iCloud enabled can access their activity on the larger iPad screen. Along with viewing the information on the iPad screen, users can also share a link to their workout via Facebook, Twitter, mail, messages and email via a GPX file.
I only had a couple of gripes when using the app. One is that users can’t record new workouts on the iPad. I know not everyone would want to lug around the device while working out, but it would be nice to throw it in the backpack and use it when hiking because the map is a lot easier to read on the larger screen. The second is that there is no iPod music integration with playlists, which is a feature that other cheaper trackers include.
Overall, Xtrail is an intuitive app that is one of the better fitness trackers available in the App Store. The interface is simple and clean and it has plenty of features to help users keep track of their fitness activities. You won’t be disappointed in purchasing this one.

by Unknown · 0

Soccer Superstars 2012 Review

Soccer Superstars 2012 Review icon

 Universal App

Passable game that doesn't score.


Developer: GAMEVIL
Price: Free
Version Reviewed: 1.0.0
Device Reviewed On: iPhone
When my husband and I were dating, one of my fondest memories is kicking past the random piles of socks and pizza boxes to enter the sacred space of his mancave, where we goofed away precious hours playing International Superstar Soccer on an old school Nintendo 64 console.
I have limited hand-eye coordination. Sports are not for me, sadly. Despite the current mitigating factors (career, pregnancy, mortgage, adulthood), I indulge my occasional fantasies as a glamorous, dewy-skinned and fresh-faced soccer star. No matter how firmly we deny it, superstar fantasies rarely fade.
Soccer Superstars 2012 by GAMEVIL is disappointing in its execution and delivery. These days, a gamer of almost any skill expects movie quality graphics and design that typically come free with the slick games widely available.
Soccer Superstars 2012 confuses from the start. The home screen is a fine point of entry, but the font is difficult to see on my iPhone. Chubby anime boys with lots of fearsome attitude invade the screen while Love Boat-ish muzak plays with shrill, unnerving force.
The plump anime cherubs are cutesy with gruff, exaggerated expressions, but my foray into attempting soccer keeps getting overridden by pop-ups that asks me to purchase more stuff. I like the option to choose brown, white, or alien skin. (I chose alien, for the record.) I select spiky hair for my players and name my team, but the screen continues to prompt purchasing.
Overall, the edge Soccer Superstars 2012 seems to be aiming for falls flat. It’s generic and passable, yet it lacks polish. Too many complicated arrangements and possibilities that fail to complement a too simple design concept, which is difficult to access.
The bland graphics seem outdated–and not in a fantastically hip, retro way. A lackluster and addled mix of dull coloring and shallow screen depth are thrown together in a potluck mash-up that smacks of video game design circa 2000.
After working furiously, I am finally able to actually play soccer as the character I created. I flick the tiny ball with my virtual foot, and the posey anime girl with headphones remarks, “No! No! That is not right. TRY again.” I feel frustrated, and I continue to think that if I picked up Soccer Superstars 2012 knowing nothing, I would be absolutely lost and abandon play immediately.
I want to like Soccer Superstars 2012. I want to give it a chance. I want to hear a throng of my adoring public cheering me into a swift net. But, like actual soccer, the journey to that ever-elusive net remains too arduous for me, not swift enough, and altogether elusive.
Suffering through killer plyometric workouts and dropping weighty fists of cash for brand name cleats may have to wait. For now, I can rest my aching pregnant bones on a cushy leather sofa and watch The World Cup.

by Unknown · 0

Thursday, 21 June 2012

Running the Retina MacBook Pro at Full 2880x1800 Resolution

While Apple's new Retina MacBook Pro includes a display measuring 2880x1800 pixels, the default display options do not allow users to run their systems at that raw resolution. Instead, the extra pixels are used to display a higher level of detail on a canvas representing the previous 1440x900 resolution. As a result, windows and user interface elements appear to be the same relative size as on a 1440x900 15" display, but with four times the detail. Users who wish to use a desktop with apparent resolution higher than 1440x900 can still do so, as System Preferences offers several different options ranging up to 1920x1200.

Those users who want even more screen real estate by tapping into the full 2880x1800 resolution mode of the display can also do so, but the option involves a workaround that is not authorized by Apple. Macworld has more details on the process, which involves using either a third-party app like the paid SwitchResX (as noted in our forums) or one of a number of free options that have sprung up such as Change Resolution.



Retina MacBook Pro running at 2880x1800
(Click for larger)

Running a 2880x1800 desktop on a screen measuring only 15.4 inches diagonally obviously results in very small text and user interface elements, but for those willing to sit close enough to their screens to make the onscreen content readable, it may be an interesting option.

As noted by developer Steven Troughton-Smith, users running Windows on the new Retina MacBook Pro can also take advantage of the full display resolution, simply setting the resolution in preferences within Windows.

Thursday, 21 June 2012 by Unknown · 0

App Store Launches in 32 New Countries

At Apple's Worldwide Developers Conference earlier this month, Tim Cook announced that the App Store would be launching in 32 additional countries this month, bringing the total number of countries with App Store access to 155. As documented in the country-selection page within the iTunes Store, those 32 new markets are now available, although Apple has yet to update its support page listing which iTunes Store content is available in which countries.



The vast majority of new countries are located in Apple's African and Asian markets, with the exception of Albania and Ukraine in Europe. The full list of new App Store countries includes: Albania, Benin, Bhutan, Burkina Faso, Cambodia, Cape Verde, Chad, Republic of the Congo, Fiji, Gambia, Guinea-Bissau, Kyrgyzstan, Laos, Liberia, Malawi, Mauritania, Federated States of Micronesia, Mongolia, Mozambique, Namibia, Nepal, Palau, Papua New Guinea, São Tomé and Príncipe, Seychelles, Sierra Leone, Solomon Islands, Swaziland, Tajikistan, Turkmenistan, Ukraine, and Zimbabwe.

by Unknown · 0

Battle Monkeys Review

Battle Monkeys Review icon
Universal App

Suit up in your animal self to defeat that nagging cartoon gorilla


Developer:Geek Beach
Price: FREE
Version Reviewed: 1.0
Device Reviewed On: iPad
Those creepy, flying monkeys in The Wizard of Oz make me question my burning desire to go over that brilliant, technicolor rainbow every time. I consider the inevitable consequences, and yet, “If happy little bluebirds fly,” why, then, can’t I?
Battle Monkeys by Geek Beach is a universal game app heavy on strategy. I enter a primal arena as my angry monkey persona. If I want to, I can eventually transform into a slightly more mischeivous baboon or a largely more fierce gorilla, but I’m gonna have to pay money for that, so. . .
My mid-size monkey self is bare bones. No fancy markings, I wear an angular glare fit for battle. I cut my dagger eyeballs at the gorilla and the baboon while I trek a tribal grid fit for a game of safari chess. Symbological patterns beckon me to choose a skull, a heart, a gun, an explosive star, or even a handful of Zs.
The tutorial instructs me on the power function and informs me of the best time to jump to an icon of my choosing. My fellow battle monkeys do the same. Although the tutorial is helpful, it’s not particularly intuitive when the monkey stuff hits the screen, or whatever metaphor works.
My monkey self gets pounded by a gorilla with a spiked club and shocked with virtual volts by a baboon celebrating his victory by showing me a view of his striped backside. I have a nice time using my limited strategic knowledge of this game, but I fail to see where this is going. I keep dying on my square, or at least getting physically wounded to the point of seeing green and red stars swirl around my monkey brains.
The tribal beats of whips lashing and drums thrumming is appealing. Chanting monkeys keep a rhythm with the game. The design of the monkeys is a little stereotypical. They stomp over the game board with an appropriate seriousness for battle, and they are funny to watch as their triangular cross-eyed stares react to their battle play. The game’s background is stale and stilted, seeming incongruent with the more fleshy, sophisticated design of the monkeys.
Battle Monkeys reminds me of a classic game of Rock, Paper, Scissors. It’s primitive and ingrained into our cultural landscape. I can’t recall who taught me how to play it, but it seems that no matter where I went as a child, other kids could fall quickly into a game to pass a bit of idle recess time.
Battle Monkeys works similarly. It’s frivolous entertainment easily picked up to waste spare time, but it’s not worth a trip over the rainbow.

by Unknown · 0

Razor: Salvation Review

Razor: Salvation Review icon

Universal App

Razor: Salvation is an action defense game where players must try to ward off aliens and zombies from their dropship.


Developer: Blowfish Studios
Price: $0.99
Version Reviewed: 1.0.1
Razor: Salvation pits players against the dual-threat menace of invading alien forces and zombies. Players must try to keep survivors safe, while eliminating aliens and keeping the infected enemies away from the ship, as if they get near, it’s instantly game over. The good news is that the player is loaded for bear in their stationary dropship. Rockets, mortars, grenades, and a railgun are available, and if those aren’t enough, then perhaps the Redeemer and Hellfire will take care of things?
There is plenty of action in the game, and its sessions are perfect for pick up and play gameplay. The graphics are well-detailed, which should be expected from the developer of Siegecraft. The game does feature the always-welcome combination of iCloud sync and universal support. Upgrade progress and unlocks will transfer between devices. I’m glad to see more games implementing this support.
The problem I had with Razor: Salvation was that it just never quite felt right. Part of it may have to do with the controls. Having to deal with enemies coming from all directions, yet having controls that make it difficult to circle around to where the enemies are coming from makes it a challenge. The position of the player seems to make it very difficult to even get engrossed in the action, because everything is so far away. Enemies come in so slowly that the game feels like it drags on, despite being built around short sessions. This makes it feel like failure is based around the game deciding that the player should fail now, not that the player reached a point where it felt like they should fail. I always feel like death is a sudden occurance.
The controls are difficult to use; even with sensitivity cranked up to the max they still make it difficult to turn around and aim at enemies. It’s also way too easy to activate one of the special weapons, which are not cheap to buy more ammo for. It’s just overall clunky. The game also crashes fairly frequently on the iPod touch 4th generation.
I was extremely disappointed by Razor: Salvation. I enjoyed Siegecraft, but a lot in this title just feels half-baked.

by Unknown · 0

Babel Rising 3D Review

Babel Rising 3D Review icon

Universal App

Time to show those mortals who's the boss!


Developer: Ubisoft
Price: $2.99
Version: 1.0.0
App Reviewed on: iPad 2
For those that are veterans of the iOS gaming scene the Babel Rising series is far from new.  Originally released back in winter of 2009, the title was a smashing success, which paved the way from many bite-sized games that would soon follow in its humanity punishing footsteps.  But would a jump to three dimensions be enough to justify a new release?  Only the gods will know for sure…
Lets just get the big questions out of the way right off the bat.  Are you once again a vengeful deity, hell-bent on raining down death and destruction on those below?  Absolutely.  Do you have many different ways to cause obscene amounts of damage? Heck yes. Is Babel Rising 3D a natural evolution of the brand? Pretty much.  Just don’t go in expecting groundbreaking changes that will forever modify the world of Babel.
As the campaign progresses, your virtual destructor will be augmented with a wide variety of different element inspired powers, all of which can be dispensed using a series of different swipes, pokes and pinches.  The main modification, as the name might imply, is that this time around the tower climbs skyward in a corkscrew-like form.  This means that in order to effective hedge off the heathens at the pass, players must be well aware of their surroundings and rotate thusly, or otherwise risk rather sudden failure.
It will not take long for players to become well versed in fail states, because it will happen on a semi-frequent basis.  While Babel Rising 3D has a twisted and dark outlook on the miniscule human life, it finds its own ways to reap revenge on the player.  This is not an experience that is for the faint of heart.  All it takes is one moment of wavering concentration and the peasants will gain the upper hand.
Looking at the game simply from a fiscal point of view, Babel Rising 3D costs only a dollar more than its two dimensional predecessor.  The sheer wealth of gameplay alone makes the investment well worth it. So get out there and raise some hell, er, heaven.

by Unknown · 0

BOP IT! SMASH Review

BOP IT! SMASH Review icon

iPhone App

Eager for nostalgia reminiscent of your own teen spirit? BOP IT ! SMASH is just the thing.


Developer: Chillingo Ltd.
Price: FREE
Version Reviewed: 1.1
As theater majors, my classmates and I often warmed up with the BOP IT!, a handheld arcade game in the vein of 80s cultural icon Simon. With the BOP IT!, we performed tricky hand calisthenics directed by a snarky, automated voice. This 90s dude offered feedback (snarkily) as we attempted to manipulate and master the BOP IT!.
A group can become mesmerized by the focus it takes to challenge the BOP IT!’s innate pattern of play. It may sound like nothing special, but the BOP IT! handheld game is like an endless loop of Tom Stoppard lines to a classroom of theater geeks. (No judging!)
My BOP IT! enthusiasm follows me into this decade. I still own the original BOP IT!. The opportunity to try out BOP IT! SMASH for iPhone is one for seizing.
BOP IT! SMASH incorporates the tell-tale elements of the original, cultish handheld game. The interface mimics the design of the original. Flashy buttons wink at me in the flirtation of their real life counterparts. The nostalgic sound of the snarky dude’s voice, recalling a 90s era DJ spinning The Smashing Pumpkins, has me visualizing his full-on hipster doofus get-up.
BOP IT! SMASH is straightforward. Push a candied, winking button and aim for the bouncing spheres, or ENERGY BALLS, to smash in the center of the screen. In my case, fail to do that, and have the snarky dude call me a “catastrophe” and so on.
Conceptually, this version is concise and enjoyable, although I don’t see a great deal of replay value. It’s fun to play, but not enough fun to waste an afternoon playing. Inherent in the word “play” is the idea of disregarding time to get lost in a warp of pleasure. Dinging through my heady daze, I rack up glintish gold coins to buy cheap koozies and tacky keychains at the virtual arcade counter in the cloud.
BOP IT! SMASH traps me in a kind of time warp. Although I prefer the nuances of the original BOP IT!, I like the authentic design in this version. BOP IT! is not a game for solo enjoyment. My flourescent memories of BOP IT! center on a circle of college students, talented, ambitious, energetic, and snarky as hell.
Would I revisit those days? The days of pouring through hefty tomes at wee hours, climbing the history building’s roof on a dare, crashing at Waffle House for a midnight bite of drippy hashbrowns scattered, smothered, AND covered. It’s nice to remember those experiences with a distanced, pastel fondness. My grasp on them now is merely virtual.
The same can be said for BOP IT! SMASH. The game is enjoyable and somewhat addictive, but it’s not the original. I can’t connect fully to the experience. It’s a dim looking-glass view of the past, which, in the present, is simply not the same.

by Unknown · 0

Fish Heroes Review


Fish Heroes Review icon

 Universal App

Angry Birds style fun for those who prefer their action 3D.


Developer: Craneballs
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 4
If I had a dollar for every time I heard a game described as “like Angry Birds“, I’d be sunning myself on a remote tropical island somewhere. Probably. Still, that’s the best way to describe Fish Heroes as it genuinely is a lot like Angry Birds. While it might be deriative, it is still rather good fun.
The main component that makes Fish Heroes stand out is that action is 3D. The same Angry Birds style concept is there – players must destroy opposing towers by flinging fish at them – but the difference comes in the ability to rotate the screen.
The enemies are lined up in the center, with it down to the player to determine the correct angle to take them out in the fewest throws. This greatly enhances the strategy involved as there are frequently numerous different ways of solving a level. The physics feel more keenly attuned than in something like Angry Birds which occassionally degenerated into randomness.
Adjusting for this possibility, Fish Heroes doesn’t involve the player just guessing at the trajectory of the fish. Instead a crosshair appears so that they can correctly determine exactly where the fish will hit. This makes it simpler to line up shots, such as one to take out surrounding wood or ice rather than the actual enemy, but it doesn’t make completing a stage any easier. With each stage frequently offering many different obstacles, it’s fun to figure out the best way of completing them. Replaying stages is common because it’s fun rather than just because of some obsessive need to 3 star every level. For those 3 star addicts, it’s convenient that Fish Heroes lists how many fish you need to use to complete a stage throughout the level. It’s a handy guide to knowing what needs to be done.
Much like in Angry Birds, Fish Heroes offers a variety of different fish with lightweight clownfish available at the start, followed by huge whales and bomb like inflattable pufferfish. Much of the strategy comes in figuring out where best to use each fish type.
Fish Heroes won’t win prizes for originality but it maintains a fun edge and it’s consistently satisfying clearing a level with few fish. It’s a great one to drop in on regularly to chip away at those 3 star scores.

by Unknown · 0

Foxconn Accelerating Sharp LCD Panel Orders to Launch Apple Television for Holiday Season?

In a new research note published today, Topeka Capital Markets analyst Brian White points to a new report from Chinese business site 21cbh.com claiming that Foxconn/Hon Hai has accelerated its schedule for ordering television-sized LCD panels from Sharp, fueling speculation that the panels are destined for an Apple television set that could debut in time for the holiday shopping season this year. Foxconn and Sharp announced a partnership earlier this year to advance LCD technology, a move some observers have seen as closely tied to an Apple television set.
This morning, the Chinese character version of 21cbh.com indicated in an article that Hon Hai Precision expects to start receiving LCD TV panel orders from Sharp in 3Q12 instead of 4Q12 as was originally planned. Recall, Hon Hai invested in Sharp earlier this year to secure LCD panels that we believe will largely support a new Apple TV. Based on a recent interview by 21cbh.com with a Sharp executive and information from sources at the company, the online news source believes the order is for the new Apple TV and could be available for the holiday season. In our view, a holiday launch would make for a very merry holiday season for Apple and consumers. However, we will continue to monitor the data points surrounding the timing of this launch as they could change.
In his new note, White also reiterates his claims from earlier this month regarding Apple's use of Kinect-like motion sensing technology for controlling the forthcoming television set, with the device also including an iPad-like touchscreen remote.



White continues to be one of the most optimistic analysts regarding Apple, maintaining his 12-month price target for the stock at $1,111. He believes that Apple could generate $10 billion in revenue from its television set in the first year, operating under the assumption that Apple's device will command a higher price than its competition's products and that the company will be able to grab 2% of the LCD television market in its first year.

by Unknown · 0

Apple Launches Improved Employee Hardware Discount Program for Mac and iPad

Back in January, Apple CEO Tim Cook announced to employees that the company would begin a new hardware discount program in June, offering employees $500 off a Mac (excluding the Mac mini) or $250 off an iPad.

In line with that schedule, 9to5Mac reports that the new program has now gone live. As had been previously claimed, the discount is available to employees who have worked at Apple for at least 90 days, can be used once every three years, and can be stacked upon existing 25% employee discounts on hardware.



Unfortunately for those Apple employees looking to apply the discount to the new Retina MacBook Pro, the model is not included in the program and is not even available through the employee purchasing portal. This is typical for new Apple products, and with supplies remaining tight for consumers it may be some time before availability loosens up enough for Apple to add it to the employee purchasing program.

The enhanced hardware purchase program comes as Apple's retail store staff has begun seeing salary increases of as much as 25% depending on market and performance. Those raises are set to go into effect in mid-July.

by Unknown · 0

Human Defense Review

Human Defense Review icon
 Universal App



A challenging but intriguing twist on the Tower Defense genre.

 Developer: Heliceum
Price: $1.99
Version Reviewed: 1.01
Device Reviewed On: iPhone 4
Is Human Defense a Tower Defense game or a puzzle game? That’s the first question that will enter most players’ heads when they load it up. The tutorial explains what’s going on but it certainly owes as much to the Tower Defense genre as it does to a more logical puzzle game.
It’s a confusing mishmash at first and the tutorial doesn’t help matters. Practice is what will make Human Defense more understandable but don’t expect an easy ride. Familiar paths are laid out in which players must line with towers in order to destroy the invading force. Things get more complicated than that. Due to the human body theme, the player must clear the organ of pathogens while also acquiring carbohydrates.
It sounds confusing and it almost is, with both carbs and pathogens wandering down the path at the same time. Towers must be placed at certain points along the route to destroy the pathogens but they also require carbs to become active. Players can place a tower in any of the relevant gaps but they won’t work until enough carbs have been accrued. Carbs can also be sent towards the organ that needs protecting in order to boost its health.
This focus on directing carbs is where the puzzle elements emerge. Players can branch paths off, thereby diverting the pathogens to another path to create more time, and they can also divert carbs past specific towers in order for them to develop further.
It’s a nice touch but one that takes some time to click. The typical Tower Defense way of playing doesn’t quite work here with such original tactical elements. Other new additions to the genre is the fact that germs grow in strength and resistance to certain weapons, much as they would in the human body.
It’s things like this that make Human Defense a fresh take on the genre but also obtuse to master. The tutorial might explain all this but it’s still quite a steep learning curve which may put some players off. It’s worth pursuing, however, as it’s an interesting take on a tried and tested formula.

by Unknown · 0