Universal App
It makes good use of some new iOS Device features, but Real Escape slips up on one of the most basic essentials.
Developer:
flaG
Price: $1.99
Version: 1.0
App Reviewed on: iPhone 3GS
Waking
up alone in a locked hospital room covered in blood would be enough to
make anyone nervous. But as easy as it might be to panic in such a
situation, it’s important to keep a relatively level head. At least if
one is to have any hope of escape. And survival. Although in this case
patience is also a necessity.
Real Escape is an “escape” game not unlike what anyone
familiar with the genre would expect. There’s an ominous locked room,
the means to leave are scattered about in obscure puzzle form, and
getting out is the top priority. What makes this particular example
stand out is the use of gyroscopic controls to look around the room,
creating a much more engrossing experience for the player. Assuming they
have a gyroscope-enabled device (iPhone 4/4S, iPod Touch 4, iPad 2) in
the first place.
The puzzles in Real Escape walk a fine line between
frustrating and manageable. Fortunately, for the most part, they hit
that sweet spot right in the middle where a given task might take
several minutes (or more) to piece together but feels incredibly
satisfying once it’s done. It’s also a rather “pretty” game, with all
the dingy walls and grimy floors looking appropriately gross. What’s
more impressive is that it’s all rendered in real-time. No pre-rendered
backdrops here.
Real Escape
isn’t a perfect distraction, however. Not by a long shot. Aside from
the fact that its key feature (gyroscopic controls) doesn’t function on
older devices, the stand-in controls are also backwards. Playing on my
3GS required that I swipe left to turn right, up to look down, and so
on. The same holds true for using the accelerometer to shift the view
when zoomed in on most objects. But the most troublesome problem I’ve
run into by far has to be the exceptionally cluttered interface.
Conveying information to the player is essential in puzzle games such as
this, but to do so at the cost of being able to see said puzzles is
just wrong. It’s even worse once the inventory is open and an item is
selected. It becomes a sea of unnecessary visuals blocking my view. On
top of that the text or graphical hints for some puzzles are far too
small on the iPhone’s screen.
While Real Escape is certainly a neat, good-looking, and
clever little escape game thanks largely to the use of the gyroscope, so
many of the smaller but no less essential elements seem to have been
overlooked. It’s fun to play, and solving the obtuse riddles feels
great, but it can be a real chore to wade through the interface to do
so.
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