Universal App
Passable game that doesn't score.
Developer:
GAMEVIL
Price: Free
Version Reviewed: 1.0.0
Device Reviewed On: iPhone
When my husband and I were dating, one of my fondest memories is kicking
past the random piles of socks and pizza boxes to enter the sacred
space of his mancave, where we goofed away precious hours playing
International Superstar Soccer on an old school Nintendo 64 console.
I have limited hand-eye coordination. Sports are not for me, sadly.
Despite the current mitigating factors (career, pregnancy, mortgage,
adulthood), I indulge my occasional fantasies as a glamorous,
dewy-skinned and fresh-faced soccer star. No matter how firmly we deny
it, superstar fantasies rarely fade.
Soccer
Superstars 2012 by GAMEVIL is disappointing in its execution and
delivery. These days, a gamer of almost any skill expects movie quality
graphics and design that typically come free with the slick games widely
available.
Soccer Superstars 2012 confuses from the start. The home screen is a
fine point of entry, but the font is difficult to see on my iPhone.
Chubby anime boys with lots of fearsome attitude invade the screen while
Love Boat-ish muzak plays with shrill, unnerving force.
The plump anime cherubs are cutesy with gruff, exaggerated
expressions, but my foray into attempting soccer keeps getting
overridden by pop-ups that asks me to purchase more stuff. I like the
option to choose brown, white, or alien skin. (I chose alien, for the
record.) I select spiky hair for my players and name my team, but the
screen continues to prompt purchasing.
Overall, the edge Soccer Superstars 2012 seems to be aiming for falls
flat. It’s generic and passable, yet it lacks polish. Too many
complicated arrangements and possibilities that fail to complement a too
simple design concept, which is difficult to access.
The bland graphics seem outdated–and not in a fantastically hip,
retro way. A lackluster and addled mix of dull coloring and shallow
screen depth are thrown together in a potluck mash-up that smacks of
video game design circa 2000.
After working furiously, I am finally able to actually play soccer as
the character I created. I flick the tiny ball with my virtual foot,
and the posey anime girl with headphones remarks, “No! No! That is not
right. TRY again.” I feel frustrated, and I continue to think that if I
picked up Soccer Superstars 2012 knowing nothing, I would be absolutely
lost and abandon play immediately.
I want to like Soccer Superstars 2012. I want to give it a chance. I
want to hear a throng of my adoring public cheering me into a swift net.
But, like actual soccer, the journey to that ever-elusive net remains
too arduous for me, not swift enough, and altogether elusive.
Suffering through killer plyometric workouts and dropping weighty
fists of cash for brand name cleats may have to wait. For now, I can
rest my aching pregnant bones on a cushy leather sofa and watch The
World Cup.
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