Universal App
Some legendary warriors aren't all that legendary.
Developer:
Berk Box
Price: $0.99
Version: 1.1
App Reviewed on: iPhone 3GS
All
manner of media has stories involving an underdog of some sort reaching
their hidden potential and besting some sort of major enemy or
something. Hence
Samurai Tiger, with its anthropomorphic
sword-wielding hero on a mission. It’s a solid setup, with some decent
visual style, and a good amount of action RPG elements. And if it
weren’t such a horrendous slog it might actually be kinda fun.
Samurai Tiger begins with players guiding the titular hero
out of his tiny village and out into the wilderness. A wilderness full
of hostile things, naturally. Dispatching enemies earns experience and
cash like most ARPGs. Once a level is gained stat points can be
distributed into things like vitality and agility, while cash can be
used to buy new skills and equipment from the merchant back at home
base.
The striped avenger has a fairly extensive list of abilities to learn
(once the appropriate levels are reached), each with its own practical
application in battle. The ice blast that can be acquired early on can
be particularly useful for pulling weaker enemies out of a group to beat
them down one-on-one. The way new gear like armor and weapons will show
up on the main character is also a much-appreciated touch. It’s just
the “playing” part where it all starts to go south.
To say that
Samurai Tiger
has some control issues would be undercutting the scope of it all.
Attacking is hardly responsive, for one thing. Not only is it easy to
get locking into a fighting animation, it’s also awkward to switch
targets (via direct tap) which typically leads to swinging away in the
wrong direction to no effect. This same issue also makes aiming ranged
attacks incredibly difficult. Even worse than the control problems,
however, is the repetitive nature of the gameplay. It boils down to
basically taking a few tentative steps outside of the village, dying,
restarting back from the beginning with experience and cash carried
over, taking a few
more steps outside of the village, dying
again, etc. It’s a method that wouldn’t bother me so much if everything
controlled better and didn’t progress in such pitifully tiny increments.
Addressing the supremely lacking controls would certainly go a long way to making Samurai Tiger
more palatable. However there’s a fair number of numerous smaller
tweaks (better aiming, smoother combat, improves flow) that are also
fairly essential at this point. As-is, it’s not much to be excited
about.
0 Responses to “Samurai Tiger Review”
Post a Comment