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Fat Jump Pro (By SID On)Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms... |
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Tuesday, 13 December 2011
Don't Run With A Plasma Sword Review
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Don’t Run With a Plasma Sword has neither the charm and variety of Jetpack Joyride, nor the pure skill-testing of Canabalt. What you’ve got here is a game that is tedious at its worst and frustrating at its best.
Let's try that again, this time while walking.
Not exactly the same parts, though. Either it’s a scripting bug, or the developers thought it would be a good idea not to spawn enemies and power-ups in the same places each time you play. This might be an attempt to keep multiple cracks at one stage from becoming stale, but it mostly just compounds the problem of these levels not having any distinctive markers, making it that much harder to strategize.
This game also happens to be one of the more egregious examples of being able to buy your way through a game. You can purchase 100,000 XP for $0.99, which is more than twice the amount of XP it costs to unlock all four chapters of the story. While being able to buy your way through a lot of the game rubs us the wrong way, we ended up grinding XP in Endless Mode to buy access to the final chapter. It was far less irritating and way faster than beating the remainder of chapter three.
Time to lay off the hallucinogens.
Despite the obnoxious difficulty found at points in the game, the platforming and combat of the early levels can be mind-numbingly dull. As an experiment, we started Endless Mode in the game’s first level and didn’t touch the screen at all. We survived almost 40 seconds before dying. That’s a long time to wait for something to happen.
As the crazy experiment we did shows, we really didn’t feel a strong connection between our actions and their results in the game. This is the core issue in Don't Run With A Plasma Sword. Ultimately, it may appeal to some of the more masochistic action-platformer fans, but it’s not an easy game to recommend.
via : Slidetoplay
This post was written by: Irfan Jam
Irfan Jam is a professional blogger, web designer and front end web developer. Follow him on Facebook
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