Universal App
A number of variables keep this action romp from being very enjoyable.
Developer:
PLAYBEAN
Price: $3.99
Version: 1.0.1
App Reviewed on: iPhone 3GS
Controls
are very important. Especially for an action game, no matter what
platform it’s on. They can mean the difference between frustration and
unbridled joy, so getting them to the point where they get the job done
(at
least) is absolutely essential. Unfortunately the controls are just the first of
Heroes of the Three Kingdoms’ problems.
Anyone familiar with the Three Kingdoms series should know that this isn’t a strategy game. It’s an action game very similar to Dynasty Warriors.
Players control a single general character – choosing from three that
specialize in attack, defense, or a balance of the two – and basically
tear through stage after stage slaughtering dozens of enemy fodder
single-handedly. There are some mini-games on offer that allow for
earning some extra coinage, but by and large it’s all about decimating
the enemy with a character that’s so powerful it makes one question why
most of them bother in the first place.
Each of the three characters can be leveled up individually, giving
players a chance to experiment with all of their options. Assuming they
can scrounge up enough cash to unlock them, that is. There’s also a shop
with a great deal of items to help out on difficult stages, as well as
special character cards that bestow different effects. And if anyone
ever needs a break from the campaign mode there’s always the option of
messing around with the mini-games or playing Defense, which is
essentially exactly the same as every other mission only with a set
number of enemies that must be routed.
Problem
is, it’s incredibly difficult to play. Right off the bat the framerate
was a mess. Tweaking the graphics to medium had things running much
smoother on my 3GS, thankfully. Although once the framerate wasn’t a
problem things really didn’t get much better. Attacking is limited to
two buttons (regular and a kind of “charge-up” move), with very little
in the way of variety. It’s pretty much the same few combos over and
over again. And they’re easy to get stuck in, leading to some unfair
hits. These hits don’t stop, either. Archers are the second worst since
there’s little forewarning of their shots, and every time they connect
it interrupts an attack. And yes, I did get stun-locked and nearly
killed by a handful of archers. But the biggest offenders are the
bosses. They stun-lock, they have a host of irritating moves, virtually
every single hit interrupts the player’s attack,
and they can waltz right through player attacks without flinching.
Heroes of the Three Kingdoms needs quite a bit of work. The
foundation for a fun action game is there, but a whole host of
imperfections and irritating design choices drag the entire thing down.
Might want to wait for an update or two before pulling the trigger on
this one.
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