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Fat Jump Pro (By SID On)Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms... |
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Tuesday, 19 June 2012
Roblade Review
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The potential is there, but this arena brawler with robust robot customization needs some streamlining.
Roblade is a robot-themed arena fighter offering up a vast number of options for those with a big enough imagination. After an incredibly brief (and somewhat seat-of-the-pants) tutorial players are left to their own devices. They can stick with the two stock bots, switching between them as the combat lineup demands and upgrading or otherwise adjusting them with earned coins as needed, or creating their own custom engine of destruction from the ground up. And when I say “from the ground up” I mean it. Parts used to create these fighting machines don’t come as “arms” or “legs,” but rather separate and individual pieces with a series of anchor points. Once a robot is cobbled together movement and combat animations can be created, which is just as in-depth and time-consuming as the initial construction phase can be. Once the project is complete they can take to the arena and (hopefully) turn their opponents to scrap, thus earning more coins for more parts, etc.
Character creation doesn’t get much more involved than this. Physically building a robot piece by piece is certainly a complex task, but it’s also very rewarding. Especially when it all comes together. The only problem is that the actual construction process is a bit more difficult than it has to be.
Thanks to a somewhat fussy interface, building one’s dream killing machine can be more of a chore than a joy. Parts aren’t categorized at all, save separating weapons from generators from everything else, which makes the simple act of replacing a head feel rather daunting. Once limb construction and positioning comes into play it gets even more complicated. Tasks such as these need a smooth and intuitive interface, which Roblade just doesn’t have.
I see vast amounts of potential in Roblade, especially once creative members of the iOS community start playing around with the creation tools, but unless the core building interface gets a fairly major overhaul it’s bound to remain inaccessible to less diehard enthusiasts. There’s certainly a lot to love, or at least find interesting, but getting to it all can feel like more trouble than it’s worth.
This post was written by: Irfan Jam
Irfan Jam is a professional blogger, web designer and front end web developer. Follow him on Facebook
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