Universal App
Pocket Planes is NimbleBit's latest free to play
title that has players flying bitizens across the globe, and it's an
extremely fun and addicting experience.
Developer:
NimbleBit
Price: Free to Play
Version Reviewed: 1.0.1
Device Reviewed On: iPad 2
NimbleBit is the best social game creator on Earth, and
Pocket Planes only cements that title.
Pocket Planes
has players managing their own virtual airline across the globe.
Building their fleet of planes, players fly to and from various
destinations, earning money for flying people and cargo. Planes have a
certain cost for flying certain distances, so finding the most
profitable routes becomes key, along with increasing the fleet size and
number of airports that get serviced. As the airline expands, players
will need better planes that can hold more people and cargo, but will
also come with additional flight costs, so a balancing act must be
performed to keep making money, in order to become the biggest and best
airline in the world!
The game is a lot more involved and complex than Tiny Tower
is, but it’s still simple enough to get hooked into. Navigating plane
routes and figuring out the best strategies for the most profitable
flights become apparent, such as using layovers strategically to help
get the 25% bonus for all passengers going to the same destination. The
bitizens are back and are still cute looking, with plenty of funny quips
in the Bitbook. As well, there’s new costumes that can be bought for
the bitizens with Bux, and they are the best. NimbleBit will make so
much money off of people buying Bux just for these costumes, like a
giant frog suit.
Yet, Pocket Planes
still does a fantastic job at making the Bux a legitimate second
currency and not just a moneymaking excuse. Yes, it’s possible to
accelerate progress by just buying a ton of Bux. But there are many ways
to earn Bux via normal game actions or collecting them while watching a
plane fly through the air. I never felt like I absolutely needed to buy
Bux in order to progress, even while some items require Bux to be
purchased.
Pocket Planes is all about what the player puts into it. Is
waiting involved? Yes, but it feels like it makes sense, especially with
planes having to fly to their specific destinations, and the waits
aren’t very long. The game rewards actually being in the app while the
planes are flying, and new jobs come in while the player is actually
playing. The short wait times mean that progression is determined
largely by how much time the player wants to put into the game, and
there’s no penalty for letting the game sit for a while.
Pocket Planes addresses the main concerns I had with Tiny Tower in the long-term: that there wasn’t much of a point to the game, and little goal to attain. Pocket Planes
is much more involved, with concrete goals, but still keeps the
principles that make NimbleBit’s social titles so fun and addictive.
Even haters of ‘social’ games need to give this a shot.
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