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Fat Jump Pro (By SID On)Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms... |
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Saturday, 7 January 2012
Friday Slide: Attack of the Clones
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But some unscrupulous iOS developers go beyond just "being inspired" when using ideas from other games. Finding the line between the two reminds me of the famous quote from Supreme Court Justice Potter Stewart trying to define hardcore pornography: "I know it when I see it."
An actual screenshot from Monino.
It's not just small-time developers who rip off ideas from popular games. Capcom came under fire last year for their iOS game MaXplosion, which blatantly lifts the "explode-to-jump" mechanic from the Xbox Live Arcade game 'Splosion Man. Gameloft, one of the biggest and most successful iOS developers, is famous for pumping out titles obviously based on famous franchises.
From MaXplosion.
If you don't feel too sorry for big companies when their games are cloned, take a look at all of the indie developers who've faced similar situations. Developer Vlambeer has had this happen twice on the App Store, with their Flash game Radical Fishing (which was copied with Ninja Fishing), and their PC game Super Crate Box (copied with Muffin Knight). Vlambeer eventually brought both of their games to iOS, but the damage had been done.
The most egregious examples are when an indie developer finds a nearly exact duplicate of their game for sale on iOS. The developers of the Flash game The Blocks Cometh were busy porting the game to iOS when they discovered that someone else had already ported it, even using the same title and almost identical graphics. We recently received an email from the developer of the Flash game Paper Venture telling us of a similar situation.
So how do you determine when a developer has crossed the line when borrowing ideas from other games? For one thing, you have to consider how common the gameplay element in question is. Another useful question is whether or not the borrowing developer has tweaked or added to the ideas with fresh concepts of their own. And thirdly, how much does the clone harm the original developer? A cloned The Blocks Cometh is a lot more detrimental to Halfbot than Gameloft's Modern Combat 3 is to Activision and their Call of Duty franchise.
Developers taking inspiration from existing games is natural, useful, and even desirable in a healthy gaming environment. That's how genres advance: developers take existing ideas and add tweaks and ideas of their own to create fresh new gaming experiences. The problem comes when developers copy without adding anything, or when they borrow too heavily and harm the original developer in the process. The best thing we can do as consumers is use our own judgement and not purchase games we consider harmful clones.
via:slidetoplay
This post was written by: Irfan Jam
Irfan Jam is a professional blogger, web designer and front end web developer. Follow him on Facebook

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