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Fat Jump Pro (By SID On)Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms... |
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Saturday, 3 December 2011
Blast Radius Pro Review
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A speedy space defense title that plays very nicely and looks to take advantage of in-app purchases, but doesn't quite get the formula right.
A spacestation sits in the center of the screen, waves of enemies approach and must be disposed of before hitting the station’s shields. To do so the player must touch the screen, at which point a ‘blast radius’ starts to grow from the point of contact – the larger the blast, the more enemies it can kill in the area. However, it’ll also use more energy, which takes time to recharge.
The other big part of the game is the upgrade system. Players earn points throughout a game, to be be spent on improving shields, blasts and energy reserves. There’s also the ability to repair shields, as once they’re gone the next hit signals ‘game over’. The cash earned resets after each game, and the only difference between the free and paid-for versions of Blast Radius is that paid customers start with 1,000 each game. Which is where my biggest gripe comes in; by way of the ‘in-app purchase’ system a player can buy points and get an immediate advantage over other players. The ability to pay and win, so-to-speak, is a real downer in a game that’s based on leaderboards – especially when the inclusion of Game Center works so flawlessly.
If you just want a bit of fun, it’s certainly very much worth the $0.99 asking price. The gameplay is good fun and the upgrades and economy sides of the game add something new to this genre, and it works very well. But, the more competitive players may get a little frustrated by the in-app purchases. It seems a subject that iOS game developers still haven’t quite got their heads completely around, yet.
via:148Apps
This post was written by: Irfan Jam
Irfan Jam is a professional blogger, web designer and front end web developer. Follow him on Facebook
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