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Tuesday, 29 November 2011
Government aims for video games dominance with ICT reform
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The decision to target computer science comes in response to a review that suggested ICT should be "urgently tackled" and that failure to do so would result in a slump in areas where the UK was currently ahead of the field.
The Department for Culture, Media and Sport said that, at the moment, lessons in Information and Communication Technology (ICT) is "insufficiently rigorous", with Creative Industries Minister, Ed Vaizey saying:
"The economic and cultural value of the UK’s video games and VFX sectors is clear and the long-term potential of their global markets present a great opportunity for UK-based businesses. It is an industry that has real potential to create the high quality jobs of the future that will be so important as we recover from the recession. We need to invest in talent that will ensure the UK remains at the forefront of games creativity."
The overhaul in ICT lessons should take it from a token nod to technology and possibly the most boring lesson on the planet - speadsheets and word processing - to something far more substantial; programming should also become a major factor in the reform.
However, through this move, we won't just see a benefit to the UK economy through expansion of the video games and visual effects business; there will also be a more wide reaching social development to come out of this decision.
Currently, for many, in-depth knowledge regarding the technology we use everyday is completely missing. With this reform, the programming knowledge which drives the laptops and phones that we all use will slowly become part of our consciousness.
Subsequently, this will allow us to take far more control over the technology we use - we can take the power back, so to speak.
Via: culture.gov.uk
This post was written by: Irfan Jam
Irfan Jam is a professional blogger, web designer and front end web developer. Follow him on Facebook
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