Universal App
Get the old guy through the maze in one piece and win a trip to another maze!
Developer:
Lux et Umbra
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
Very
few people are fans of incarceration, and if given the choice I’d
imagine they’d probably brave the possibility of bodily harm in order to
earn their freedom. I’d also imagine that the likelihood of such an
escape attempt increases the longer the imprisonment lasts. Enter
Dotard; a crazy old coot with no discernable reason for being locked up
who has to make his way through a series of deathtrap-laden labyrinths
to earn his freedom. How much fun a person has with it largely depends
on their enjoyment of solving mazes.
Dotard’s Escape features no enemies, power-ups, experience
points, or cash used to buy upgraded equipment. It is, quite simply, a
game about getting through a maze. But it’s also not quite that simple.
Each level is randomly generated, so no two paths are the same. The trap
layouts also change each time so it’s important to keep a sharp eye
while trying to escape as quickly as possible. There are even a number
of values to toggle in order to create a large maze with few traps,
cramped maze with tons of traps, or anything in-between.
When random level generation is done right, as it is here, it can
equate to a near-endless amount of replayability. The added ability to
adjust maze sizes, the number of traps, and the time limit also help to
make Dotard’s Escape about as accessible as it can be. See,
getting caught in a trap results in a time penalty, so without a time
limit players can just sort of go nuts without fear of consequence if
that’s what they prefer. Conversely, more serious players can up the
difficulty and shorten the time limit to create a real white-knuckle
scenario. And once those preferred settings are discovered they can
continue to use them over and over again without worrying about getting
used to a stage’s layout.
The virtual stick in
Dotard’s Escape
gets the job done well enough, but it’s a little loose for my liking.
Sometimes I’ll end up overshooting my mark and stumble right into a
trap, for example. I never truly felt that the controls made things
unfair, but a little tightening wouldn’t hurt. A more disappointing
problem I’ve run into is the way everything stutters for a second or two
when the traps load. I imagine it can be tough to prevent such issues
when using random level generation, but it kind of ruins the surprise
when a framerate dip constantly warns of potential hazards further along
the corridor.
Dotard’s Escape probably won’t win over any maze haters out
there, but it’s sure to please maze lovers. There are plenty of options
to play around with and it’s never the same layout twice. Plus it’s
possible to suggest new insidious traps to the developers directly, which might even make it into the game in future updates.
0 Responses to “Dotard’s Escape Review”
Post a Comment