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Fat Jump Pro (By SID On)

Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms...

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Thursday 2 February 2012

Discover the Mystery Behind the Strange Castle Inhabitants in Vampireville HD

Vampireville is yet another hidden object puzzle solving game that was originally designed for the PC. Like many others in this genre, it’s the perfect game to port to the iPad, with great graphics and puzzle-oriented gameplay that fans of hidden object games can’t get enough of.
Like many similar hidden object games, Vampireville has a dark plot with a mystery to uncover. In this case, a real estate agent sent to investigate a castle went insane, and it’s your job to visit the castle to figure out what went wrong and what’s lurking inside those creepy walls.
Most of the hidden object game plots rarely stand out, but Vampireville was unique because it’s dreary vampire-ridden plot line was laced with humorous elements like a talking ghost dog. It’s also got some fantastic, realistic 3D graphics, both in the cutscenes and in the regular puzzles and hidden object scenes.
The gameplay is essentially puzzle based, and you will be tasked to complete mini quests like finding keys, fixing pipes, cleaning dog dishes, gathering bloody snacks, and more. Quests revolve around finding various objects that are hidden in complicated scenes.
Vampireville has more intricate hidden object puzzles than most games in the genre. Objects in the scenes are often placed behind other items, and so you must open drawers, draw curtains, and move items aside, which can make finding objects pretty tricky. Because there’s so much item movement, you can also tap incessantly if you want, with no penalty. Unfortunately, this also means there’s no zoom in function, which, once again, makes the game a bit tough if you want to play without using hints.
  
Every minute or so, you receive a fresh hint added to your hint counter. During the game, you‘re encouraged to use those hints  (because you can always get more, the game says), and this is because there are additional hints available as an in-app purchase. If you run out and don’t want to fork over additional cash, you can just wait a few minutes and you’ll have some more hints to use. Overall, this system works really well and keeps the game paced well.
There are, of course, plenty of fun mini games. You will perform tasks like aligning gears, reconstructing pictures, and playing cards. I was impressed with the variety of mini games, none of which were overly difficult or too easy.
The game is organized into chapters, and after every chapter, you’re awarded a trophy, and you move on to the next area of the game. After a bit over an hour, I was approximately 25 percent of the way through the game, so I’d estimate that there’s between four and six hours of gameplay, depending on how many hints you use.
I liked this game, but unfortunately, it is not without its flaws. Sometimes tapping and dragging items to other items in the environment is entirely unresponsive, and I got stuck a few times. Ultimately, I got permanently stuck in Chapter 7 trying to get the last hidden object – a bell that was behind a cabinet that would not open no matter how I tapped on it.
When the bugs are ironed out, Vampireville HD will be a good entry into the hidden object genre on iOS, and fans of these types of games will want to check it out.
What I liked: The plot line, the graphics, and the intricate hidden object scenes were all great.

What I didn’t like: I got stuck a few times because of unresponsive environments, and while I got stuck on Chapter 7, I’m not sure if it was just an error in my game or something I was doing wrong, because I do know that people who commented on the game in the App Store managed to get further than that point.

To buy or not to buy: For now, I would recommend checking out the free version. If you like it, keep an eye on the paid version, and wait until it’s updated with some bug fixes before buying. It definitely has the potential to be a good game, but it’s not there yet.

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