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Fat Jump Pro (By SID On)Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms... |
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Friday, 9 December 2011
Six-Guns Review
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Six-Guns is set in the old West, an open-world environment filled with dry mesas and dotted with farms. However, there's no story to introduce the main character, and his "quest" seems to be little more than to level up, unlock new weapons, and replay the same few types of missions.
Six-Guns is best when you play it in small doses. Each mission takes just a few seconds to find-- just open up your minimap, select a scene, and fast-travel on over. Then you're instantly dropped into a showdown with gunslingers, an underground jailbreak, a horse race, or another similar scenario. It doesn't matter why vampires are invading the farm, or who the damsel in distress is-- these are just arenas for you to level up your cowboy skills.
There aren't even any ghosts in this ghost town.
It seems that Six-Guns could have been a much more detailed, deeper game, with a main character that we actually cared about. But jumping from scene to scene, with no rhyme or reason, left us feeling confused and bored by the eventual predictability.
Hi-yo, Silver!
Covering the entire experience is a user interface that feels like it's designed mainly to make money for Gameloft, and not for the convenience of the player. When you're low on health, a prompt to trade premium currency for health potions appears on the screen-- and doesn't go away until you die or beat the current mission. After every mission, you're greeted with the same request to turn on push notifications, and you won't be able to store more than a few items or ammo boxes before being asked to buy a larger knapsack.
Reach for the sky!
Maybe someday we'll get to play the game we imagine Six-Guns was meant to be-- an open-world cowboy game that combines Red Dead Redemption with an original storyline, retrofitted for mobile touchscreen devices. Instead, it feels like a loosely-connected series of cowboy training missions, not an alternate world where you can step into someone else's dusty boots.
via : Slidetoplay
This post was written by: Irfan Jam
Irfan Jam is a professional blogger, web designer and front end web developer. Follow him on Facebook
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