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Fat Jump Pro (By SID On)Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms... |
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Tuesday, 29 November 2011
Galaxy Pirate Adventure Review
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To solidify yourself as the heir-apparent space pirate, you'll have to take on a series of missions that reward you with credits, loot, and crafting materials. The mission types are limited, so you'll almost always find yourself delivering goods or engaging in space combat. The problem is that the game fails to make either of these mission types much fun.
How the shields glitter.
There is a large galaxy to explore, and you'll spend a lot of time planning routes in the in-game map. Getting around in the game feels very similar to the immensely popular EVE Online. Jumping from point A to point B isn't an option most of time, so you'll have to get around by following set routes. In a game like EVE where immersion and realism is key, this kind of travel makes sense. In a mobile title, it just feels like a waste of time. As you travel you'll encounter random battles, but mostly you will be watching your ship soar around in little cutscenes.
The threat is either very tiny or very far away.
As you explore the galaxy, you can visit markets to trade the things that pirates trade, like slaves and cigarettes. You can make some extra cash by simply buying low in one port and selling high in the next. There isn't much more to the galactic economy than that, but it's still a nice distraction from the stale missions.
Galaxy Pirate Adventure isn't a bad game. It tries hard to include different gameplay elements, but it fails to make them engaging. The result is a great looking space sim with bland execution. On the bright side, the developers have a sturdy EVE clone to build upon in updates or sequels. It would be nice if they'd borrow some of the depth and multiplayer elements that make the game's inspiration so compelling.
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This post was written by: Irfan Jam
Irfan Jam is a professional blogger, web designer and front end web developer. Follow him on Facebook
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