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Fat Jump Pro (By SID On)

Developer: SID On Price: $0.99 Version Reviewed: 1.2 Download: here Requirements: Compatible with iPhone, iPod touch, and iPad.Requires iOS 4.0 or later. Located in the Warsow,Poland-SID on an independent mobile application developer has announced a recent update of Fat Jump Pro for the iPhone,iPad and iPod touch.Fat Jump Pro is a fast paced vertical arcade action for the iOS devices.Using the tilt controls the player must guide the jumping,little green hero (a healthy and crispy cucumber) up a never ending series of platforms...

http://1.bp.blogspot.com/-JmhEvGyBFHg/TtYCbUlsRxI/AAAAAAAAE_w/bTRfY4UuOGE/s1600/hello.png  Detectives’ Chase
http://img.148apps.com/images/itms/471/471857988/icon175x175.png  Ticket to Ride Pocket
http://img.148apps.com/images/itms/441/441083639/icon175x175.png  NFL Pro 2012
http://img.148apps.com/images/itms/466/466067444/icon175x175.png  Blood and Glory

 

Latest Stories

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Wednesday 4 July 2012

Cardinal Quest Review

Cardinal Quest Review icon

iPad Only App

Cardinal Quest is a fast-paced roguelike that is designed for quick play sessions and for those new to the genre.


Developer: Ido Yeheli
Price: $1.99
Version Reviewed: 1.3.1
Device Reviewed On: iPad 2, iPod touch 4
The roguelike is a genre of game that I’ve always wanted to get into: the idea of having a character that one doesn’t want to die, because death is permanent, yet through death learning more about the world to eventually master it. I would love to be the kind of person that is a Nethack expert. However, I was born in the overcaffeinated generation and I demand my games be interesting within minutes. Thus, Cardinal Quest is a great entry point into roguelikes for my blood, which is pretty much straight caffeine at this point.
Players choose one of three classes: the fighter, thief, and wizard, each with their own strengths. The fighter gets in enemies’ faces to fight them, the wizard uses abilities and spells to fight from a distance, and the thief is fast, preferring to strike first. Then, they descend into the dungeon to try and kill the evil minotaur Asterion. Levels are randomly generated, with items and abilities appearing in random order. However, better equipment and tougher enemies generally appear over time in a regular order, so don’t expect to be fighting minotaurs in the second room. Still, the randomization means that each experience will be somewhat different because the different abilities will force players to adapt in each session. The soundtrack from noted indie game composer Whitaker Trebella sets a perfect mood for the game, ramping up as the later levels of the dungeon are entered.
The thief is probably the most fun to play as, because the Shadow Walk is so much fun to use. He can use it often thanks to his high speed stat that the ability determines its recharge rate on. It enables him to quickly sneak around undetected, but also do great amounts of damage by attacking while undetected. He isn’t easy to use, but he can be clever when used properly. Though, learning the game isn’t that hard: a few playthroughs will get players acclimated to the mechanics.
However, the game isn’t very deep. Players don’t have much say in how their character is built, and don’t get time to really care for them because with only 2 lives, the end can come quickly. Still, this is meant more for bite-sized chunks of play, and this is more for the kind of person who wants the mechanics of the genre with none of the filler. The money earned in the game is just there as a score indicator. The controls could really use swipe-based movement, as while the control scheme works well on phones, it seems fraught with inaccuracy on tablets. Inventory management controls make it too easy to accidentally move around items when just trying to view their stats.
Cardinal Quest is a good snack for those looking for a quick roguelike experience, without expecting anything too deep.

Wednesday 4 July 2012 by Unknown · 0

Chicken Doom Review

Chicken Doom Review icon
 Universal App

Help Biggy and Biguette destroy the space chickens in this funny base defense game.


Developer: Bulkypix
Price: $2.99
Version: 1.1
App Reviewed on: iPad 2
From the developer DogBox Studios and publisher BulkyPix comes a new game all about evil space chickens. The poultry is trying to steal corn from two primitive yeti characters known as Biggy and Biguette. It’s up to you to help them control the turret and shoot the chickens before they destroy the base. This hilarious 3D base defender game is a lot of fun to play, and the concept isn’t bad at all. However, the game play itself can feel a little dull at times.
Chicken Doom starts with a globe similar to planet Earth. Players must spin it around to select a level. Gamers start with one unlocked level, and they must acquire points by playing one of the three difficulty levels in an effort to unlock the other five environments. All levels may be played either in single player mode or cooperation. In cooperation, the screen is split in two so each gamer has their own side of the level to control. This works great for the hard difficulty mode, which seems almost impossible to beat playing solo—especially when there are over 10 different types of chickens to battle.
Players have the option to play as either Biggy or Biguette. Biggy’s Lair lets gamers upgrade weapons like Corn Barrel, Holy Sneeze, Chicken Burn, The Lightning Strike and Holy Shield via coins that players earn during the game. Up to four weapons can be utilized at a time. The achievements section lets players unlock clothing and accessories to customize their character with everything from a chef’s hat to a Viking sword.
This is a simple tap-to-shoot game so the controls aren’t overly complicated. Players with a skilled finger can earn combos to help increase their score. Left-hand controls are available for those who need it. My only quibble is that each world slowly spins so there isn’t a way to control the field of vision, which I thought felt odd at times.
The downside to Chicken Doom is that it may feel too repetitive. Since the game doesn’t require a lot of strategy, it lacks an element of excitement to keep it interesting. I didn’t feel like this was a game that I’d want to play for too long at one time.
Overall, Chicken Doom isn’t a bad egg and is worthy of downloading if you’re in need of something new to add to your summer gaming library. It may not have that element of excitement for some gamers, but it’s a nice casual game that will have you squawking with laughter as you battle the funny chickens.
Are you looking to score a free copy of this game? Head on over to the Bulkypix website to learn how you can earn a promocode by designing an outfit for Biggy or Biguette. The contest ends on July 11th.

by Unknown · 1

Saturday 23 June 2012

My Laboratory Review

My Laboratory Review icon

iPhone App

My Laboratory is an element puzzler that puts gamers in charge of creating a brand new world.


Developer: weheartprojects.com
Price: $0.99
Version: 1.2
App Reviewed on: iPad 2
My Laboratory is a fun puzzle game for players of all ages, but it seems to have more of an appeal to casual gamers and younger players. In this game, the world has ended and it’s up to you to recreate it with the four basic elements: air, earth, fire and water. Using these basic elements to create more, gamers must make a total of 200 elements to complete the game. It’s simple on the surface, but it requires a sharp mind.
This drag and drop game is easy to pick-up-and-play. Simply drag two of the tiles from the bottom of the screen to the top to create a new element. The screen shakes if the combination won’t create an element or it flashes if the combination has already been made. Gamers must try to remember all the combinations because it does not save the completed ones. However, players can double tap on an element to see if they are missing a combination. The game also provides hints in the form of stories to help gamers get clues.
Completing certain elements results in a Game Center achievement. There are 19 achievements in total and a leaderboard for those who like to compete with friends and others around the world.
While the game is addicting, it can get frustrating and boring after awhile. Trying combination after combination and not forming a new element can turn some players away from finishing the game. Adding more elements or maybe even allowing players to combine more than two elements would make My Laboratory more challenging. For now, it’s too similar to other games like it in the App Store and it doesn’t stand out enough to separate itself from the pack.
To sum it up, My Laboratory is great for those who can’t get enough of element-style games or those who are avid puzzle fans. The graphics are adorable and the game play keeps players hooked as they try to find all 200 combinations. Its low price tag makes it well worth exploring. Race against your friends to see who can create a new world

Saturday 23 June 2012 by Unknown · 0

Trivi.al Review

Trivi.al Review icon
iPhone App

Basic to look at but an entertaining trivia game to play with friends.


Developer: MobileFwd
Price: FREE
Version Reviewed: 1.0
Device Reviewed On: iPhone 4
Trivi.al is setting out to do for trivia games what Draw Something did for Pictionary and Words With Friends did for Scrabble. It doesn’t quite hit the spot as well but amongst friends, it still stands a chance of being quite a hit.
Players take in turns to answer 3 rounds of questions in order to beat their opponent. Opponents can be selected either randomly, by username or through the player’s Facebook friends list. There’s no support for Twitter friends but it should still provide plenty of outlets for socially minded gamers.
The questions themselves are quite a mixed bunch of genres. Some will be quite simple such as a question about popular culture, while others will test the gray matter such as questions about geology or 19th century history. Most of the questions are quite heavily geared towards the US market with the focus on American history and American advertising slogans tough for non-US gamers to keep on top of.
The more questions answered correctly in a row, the more points are given. Once the round has been completed for one player, the questions are handed over to the other player to answer in their own time. Play continues in that manner for three rounds, until a winner is decided. The winning player then sees their in-game IQ increased, meaning an increased likelihood of being pitted against a more talented opponent.
It’s simple stuff but fun to compete against friends with. As a trivia addict, there’s always that drive to be better. There’s a form of lifeline system with the addition of power ups but I didn’t find these overly neccessary and, arguably, detracted from the experience.
While Trivi.al is a little heavily weighted towards US audiences and far from the most attractive looking of apps, it’s a fun starting block for an enjoyable trivia experience. In-game chat keeps the competitive element steady and the free ad-supported nature of the game will ensure it’s open to all. With the right community, this could prove popular.

by Unknown · 0

Lost Souls: Enchanted Paintings Review

Lost Souls: Enchanted Paintings Review icon
iPad Only App

A fairly run of the mill but reasonable Hidden Object game.


Developer: G5 Entertainment
Price: $6.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2
Lost Souls: Enchanted Paintings is one of the more recent additions to the Hidden Object stable of games on the App Store. Like many others, it’s far from challenging and it is a little on the expensive side but there is something quite soothing about playing it.
Continuing the frequently supernatural nature of many Hidden Object games, Lost Souls: Enchanted Paintings focuses on any parent’s worst nightmare: the loss of a child. A mysterious painting placed in a child’s room has caused the player’s son to go missing. Why is it the painting’s fault? Because the boy’s image is now captured in it and the player must explore various enchanted paintings to rescue him. Spooky stuff, eh?
So begins a fairly formulaic tale of simple puzzle solving and hidden object gathering. The hidden object side of things is pretty clear and easy to solve with many spooky and curious scenes to navigate. Even the hint system is very generous so it won’t take long to negotiate them. Other puzzles involve a little more thought but they can be skipped making it almost pointless to pursue them. Some can be quite enjoyable though despite their simplicity. Another typical trope – piecing items together to solve a bigger puzzle – features here which again adds to the simple but pleasant enough experience.
That sentence sums up Lost Souls: Enchanted Paintings perfectly. It’s never overly gripping or challenging but that genteel pace keeps things enjoyable for those not fussed about being challenged. It won’t take long to complete, even for those that spend the extra for the Collector’s Edition, which makes it a little expensive for what it offers. But for those checking out the genre for the first time such as children, it’ll be an ideal introduction to a strangely relaxing genre.

by Unknown · 0

Dragon Flight Review

Dragon Flight Review icon
Universal App

Free endless shmup with upgrades, dragons, and a pink-haired valkyrie


Developer: NextFloor
Price: Free
Version: 1.0.0
App Reviewed on: new iPad
The endless shmup with upgrades is nothing brand new, but Dragon Flight is more like the love-child of an endless runner and a shmup. Shooting is automatic, and the enemies attack down the screen in wall-like waves. Play becomes a matter of carving your way through these walls, with dodging as key to progress as well-aimed shots. So pushing through Dragon Flight is like pushing through Temple Run, with quick reflexes and stamina both required in equal measure. Meanwhile upgrades and power-ups help me get that little bit further, as well as consolidate that all too dangerous one-more-go factor.
If that one-more-go factor is the hook then the bait is simplistic and appealing play, and Dragon Flight scores high here too. Sliding my dragon across the screen is a cinch, even if the quick slides sometimes necessary do bring on friction burns. Power-ups are similarly easy to use, like sliding up to produce a wide light beam attack. Alongside simple play is a cute retro look with modern definition. The retro is in the colorful variety of scrolling landscapes, like the dunes of a desert or the greenery of a dense forest, and in the bright spectrum of beams that make up my shots. Both evoke memories of many a classic shmup. Meanwhile the mulitcolored waves of dragons, as well the chibi image of my pink-haired valkyrie gleaming with victory at the end of each run, is plain adorable.
On the flip side, Dragon Flight is lacking in variety. Endless waves of ever-sturdier dragons, however colorul, are always going to feel monotonous, especially with a dearth in power-ups. It’s maybe greedy to ask it of a free game (albeit one with purchasable coins for upgrades), but more power-ups and the occasional boss fights would take Dragon Flight to the next level. It’s maybe because the foundations of play and presentation are so solid that the lack of development is a little disappointing. On a side note, while I don’t doubt its success as a marketing ploy it’s still a bit low to constantly badger players to review your game with the
bribe
promise of 5000 free coins for doing so.
Sneakiness and monotony aside, Dragon Flight is certainly worth trying out. It may only keep interest for a few minutes or it might take over your day, but either way I’m confident most will enjoy their time with it. It’s free, it has endless shooting, it has dragons, and it has a cute pink-haired valkyrie. What’s not to love?

by Unknown · 0

Disco Kitten Review

Disco Kitten Review icon
Universal App

Move a dancing kitten around to disco beats and avoid getting shocked while filling up a greedy friend with a constant flow of electricity.

Developer: Chillingo Ltd Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 4S
Disco Kitten is one of those games that make very little sense until they’ve been played. Explaining this game feels like explaining one of those incomprehensible Japanese game shows that is entertaining to watch but very hard to figure out what is going on. Fortunately, this game is lots of fun to play even if there isn’t a logical reason for any of the game to take place. Of course there’s no rule that a game has to make logical sense to be entertaining, and Disco Kitten proves it.
In this game the player controls a futuristic, robotic kitten named Punka. Punka has a friend called Bunka who happens to be a giant head that lives to gorge itself on electricity. Punka’s job is to help Bunka get all the electricity he needs to fill himself up. And how does a robot kitten go about collecting electricity for a giant disembodied head? Why by dancing in front of lightning rod-like statues to transfer the electricity that they’s collected from lightning bolts to his friend, of course.
There are five spots for Punka the kitten to stand in each level and four electricity collecting statues. Punka can stand in front of any of the statues or off to the side in front of none of them. Lightning pours down in rhythmic patterns from emitters above each statue and fills the statues up with energy. When Punka stands in front of a statue, that energy is transfered to the big headed Bunka. However, the kitten can’t be standing in front of a statue while it’s being hit by lightning or else he will get shocked and destroyed and the player will have to wait for a new Punka to continue the level. If any of the statues get completely full of electricity they turn to stone and the level is over. The player moves Punka around from statue to statue and out of the way of incoming lightning filling up Bunka with energy until he is full. Once full, the level is complete.
Disco Kitten is unique to say the least. The eclectic mix of gameplay, mechanics, visuals and music makes for a game that doesn’t easily fit into many genres. This one-of-a-kind game is lots of fun and very challenging as well. Quick fingers and an even faster eye are needed, but players will find they enjoy it even when they might not be passing every level the first time.

by Unknown · 0

Letters From Nowhere 2 Review

Letters From Nowhere 2 Review icon
iPad Only App

A sequel to a fun hidden object game that's a little too close to the original material.


Developer: G5 Entertainment
Price: $6.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2
The original Letters From Nowhere was quite a fun if flawed Hidden Object game. It never deviated from the tried and tested formula of the genre but it was a cathartic and relaxing experience. Letters From Nowhere 2 continues this trend and suffers slightly from a lack of ambition but fans of the genre probably won’t be too bothered by this.
The focus is very much on the hidden object scenes here, with action quite unchallenging. Players have a straight forward list of items to collect along with the option of finding a black cat and three stamps in each stage. It is these optional extras that extend longevity as the other items are quite easy to track down. They also go on to unlock new game modes such as the Unlimited Mode which is quite fun to play.
Other puzzles exist too, much like in the previous game, with challenges such as spot the difference and jigsaw puzzles keeping things slightly varied. Completing a mirror jigsaw puzzle, for instance, takes more time than most and is satisfying to finish. A steady trickle of congratulations stems from the various awards given to the player, such as when they reach a pivotal moment in the game or complete something particularly quickly.
Everything about Letters From Nowhere 2‘s design suggests keeping the player happy but to the detriment of any real challenge. Consistently, there’s that sense that we’ve been here before. At a lower price than the first game, this would feel a worthy expansion pack of sorts, but at the full price of $6.99, it feels like time to wave goodbye to the world of Audrey and her search for her lost husband.

by Unknown · 0

My Laboratory Review

My Laboratory Review icon

iPhone App

My Laboratory is an element puzzler that puts gamers in charge of creating a brand new world.


Developer: weheartprojects.com
Price: $0.99
Version: 1.2
App Reviewed on: iPad 2
My Laboratory is a fun puzzle game for players of all ages, but it seems to have more of an appeal to casual gamers and younger players. In this game, the world has ended and it’s up to you to recreate it with the four basic elements: air, earth, fire and water. Using these basic elements to create more, gamers must make a total of 200 elements to complete the game. It’s simple on the surface, but it requires a sharp mind.
This drag and drop game is easy to pick-up-and-play. Simply drag two of the tiles from the bottom of the screen to the top to create a new element. The screen shakes if the combination won’t create an element or it flashes if the combination has already been made. Gamers must try to remember all the combinations because it does not save the completed ones. However, players can double tap on an element to see if they are missing a combination. The game also provides hints in the form of stories to help gamers get clues.
Completing certain elements results in a Game Center achievement. There are 19 achievements in total and a leaderboard for those who like to compete with friends and others around the world.
While the game is addicting, it can get frustrating and boring after awhile. Trying combination after combination and not forming a new element can turn some players away from finishing the game. Adding more elements or maybe even allowing players to combine more than two elements would make My Laboratory more challenging. For now, it’s too similar to other games like it in the App Store and it doesn’t stand out enough to separate itself from the pack.
To sum it up, My Laboratory is great for those who can’t get enough of element-style games or those who are avid puzzle fans. The graphics are adorable and the game play keeps players hooked as they try to find all 200 combinations. Its low price tag makes it well worth exploring. Race against your friends to see who can create a new world first.

by Unknown · 0

Friday 22 June 2012

Vacation Blackout Hints at Late July Release for OS X Mountain Lion

At its Worldwide Developers Conference earlier this month, Apple officially announced that OS X Mountain Lion would launch sometime in July through the Mac App Store, carrying a low upgrade price of $19.99 for users of OS X Lion or Snow Leopard. Following the conference keynote, Apple also released a "near-final" version of OS X Mountain Lion to developers for testing purposes.


 
MacRumors has now heard from several employees at a third-party firm offering technical support for Apple products that their company has imposed a vacation blackout from July 22 through 29, requiring "all hands on deck" in its desktop and portables division to support an unspecified event.

Speculation naturally turns to OS X Mountain Lion as the event in question, although some potential customers may be hoping that new iMac and/or Mac mini hardware could arrive at the same time. Apple scheduled just such a simultaneous hardware/software launch last July, introducing new MacBook Air and Mac mini models alongside OS X Lion.

Friday 22 June 2012 by Unknown · 0

Dr. Ed Catmull and Larry Ellison Remember Steve Jobs

NewImage

Steve Jobs was a frequent guest at All Things D's annual D Conference, appearing six times with D hosts Kara Swisher and Walt Mossberg. After he passed away last year, Swisher and Mossberg felt it was important to have a session honoring Jobs and his legacy.

They asked Dr. Ed Catmull, who worked with Jobs for years at Pixar, as well as Larry Ellison, the legendary CEO of Oracle who was one of Jobs' closest friends, to appear and reflect on Jobs' life.


Dr. Catmull also did a separate one-one-one interview with Kara Swisher. He discussed the history of Pixar, computer animation, and shared some fascinating stories about his experiences working with Jobs at both Pixar and Disney.

by Unknown · 0

No Retina Display in Next-Generation iMac?

Earlier today, Instapaper developer Marco Arment published his thoughts on a potential timeline for upgrades to Apple's iMac and Mac Pro lines, initially suggesting that the need for an ultra-high resolution 5120x2880 Retina display (either inside the 27-inch iMac or as a standalone display) is likely the most significant hurdle to major updates for those lines.

With ABC News having reported in May that Apple was planning to bring Retina displays to its next-generation iMac line and suggestions of updated models potentially being right around the corner, anticipation has been high for new Retina iMacs. But shortly after publishing his speculation, Arment is now hearing that while the next iMac update will come later this year, it will not include Retina displays.
I’ve now heard from multiple sources that while an iMac update is indeed coming this fall, it will not have Retina displays.
Arment describes some of the issues surrounding Retina displays at the size needed for the 27-inch iMac, including production yield and insufficient bandwidth, but it is unclear why Apple would wait until the fall to update the iMac if those issues will prevent Retina displays from being included in that revision. Even without a Retina display, updated iMac models could take advantage of Ivy Bridge processors, improved graphics chips, and USB 3.0, and those upgrades could be included in a new model any time now.

As we noted earlier today, vacation blackouts at a third-party technical support firm are hinting at a release of OS X Mountain Lion in late July, and it seems possible that Apple could follow last year's trend of a simultaneous hardware/software launch by introducing new Ivy Bridge iMacs and perhaps Mac minis alongside Mountain Lion. That speculation is, however, yet to be supported by any specific rumors or evidence.

Following the keynote at Apple's Worldwide Developers Conference earlier this month, company representatives were initially quoted as saying that updated Mac Pro and iMac designs were due "later next year", but the company moved to clarify those remarks as applying only to the Mac Pro, suggesting that iMac updates will come ahead of that timeframe

by Unknown · 0

Soccer Superstars 2012 Review

Soccer Superstars 2012 Review icon

Universal App

Passable game that doesn't score.


Developer: GAMEVIL
Price: Free
Version Reviewed: 1.0.0
Device Reviewed On: iPhone
When my husband and I were dating, one of my fondest memories is kicking past the random piles of socks and pizza boxes to enter the sacred space of his mancave, where we goofed away precious hours playing International Superstar Soccer on an old school Nintendo 64 console.
I have limited hand-eye coordination. Sports are not for me, sadly. Despite the current mitigating factors (career, pregnancy, mortgage, adulthood), I indulge my occasional fantasies as a glamorous, dewy-skinned and fresh-faced soccer star. No matter how firmly we deny it, superstar fantasies rarely fade.
Soccer Superstars 2012 by GAMEVIL is disappointing in its execution and delivery. These days, a gamer of almost any skill expects movie quality graphics and design that typically come free with the slick games widely available.
Soccer Superstars 2012 confuses from the start. The home screen is a fine point of entry, but the font is difficult to see on my iPhone. Chubby anime boys with lots of fearsome attitude invade the screen while Love Boat-ish muzak plays with shrill, unnerving force.
The plump anime cherubs are cutesy with gruff, exaggerated expressions, but my foray into attempting soccer keeps getting overridden by pop-ups that asks me to purchase more stuff. I like the option to choose brown, white, or alien skin. (I chose alien, for the record.) I select spiky hair for my players and name my team, but the screen continues to prompt purchasing.
Overall, the edge Soccer Superstars 2012 seems to be aiming for falls flat. It’s generic and passable, yet it lacks polish. Too many complicated arrangements and possibilities that fail to complement a too simple design concept, which is difficult to access.
The bland graphics seem outdated–and not in a fantastically hip, retro way. A lackluster and addled mix of dull coloring and shallow screen depth are thrown together in a potluck mash-up that smacks of video game design circa 2000.
After working furiously, I am finally able to actually play soccer as the character I created. I flick the tiny ball with my virtual foot, and the posey anime girl with headphones remarks, “No! No! That is not right. TRY again.” I feel frustrated, and I continue to think that if I picked up Soccer Superstars 2012 knowing nothing, I would be absolutely lost and abandon play immediately.
I want to like Soccer Superstars 2012. I want to give it a chance. I want to hear a throng of my adoring public cheering me into a swift net. But, like actual soccer, the journey to that ever-elusive net remains too arduous for me, not swift enough, and altogether elusive.
Suffering through killer plyometric workouts and dropping weighty fists of cash for brand name cleats may have to wait. For now, I can rest my aching pregnant bones on a cushy leather sofa and watch The World Cup.

by Unknown · 0

Call of Snakes Review

Call of Snakes Review icon
Universal App


A classic game with an action twist.

Developer: Magic Cube
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 4S

Originally released in the late 1970s for arcades, Snake is about as classic as classic can get. However, Call of Snakes proves that a great, new game can emerge by simply adding a single feature to a classic.  It turns out that all this game needed was some extra firepower.
The standard Snake rules still apply. Players move across a grid, avoiding obstacles while trying to make their line as long as possible. Touch an obstacle or part of one’s own line and game over. It’s a solid, enduring foundation and its uncomplicated input requirements make it ideal for touch controls. However, Call of Snakes puts a novel twist on this formula. Instead of controlling an actual snake, players control a line of soldiers shooting at obstacles that shoot back. Now, players must not only avoid enemies but also find ways to take them out. Growing one’s line becomes even more important as it increases health and attack power. This addition not only makes the gameplay more strategic but more action-packed as well, an impressive feat.
Players have access to different commanders each with their own strengths and weaknesses. Some are suited for long-range sniping while others can zip around the battlefield faster than anyone else. When a commander dies though, players must either pick a new one or wait a few minutes for the commander to respawn. While it’s nice that this forces players to experiment with different play styles, if all the commanders die before one respawns, the player must wait before they can even play the game at all. Still, money earned from successful battles and combo chains can keep commanders healthy so players never have to reach that frustrating point. 
Besides, the game has an aggressive, infectious energy that makes it pretty hard for anyone to stay mad at it for too long. The cheesy rock music and lovingly rendered pixel art give off a punk, retro-gaming vibe like something out of Scott Pilgrim. The fifty missions that make up the campaign take place across parks, beaches, forests, snowy plains, and cities and they are all a joy to experience alone or during a multiplayer match. 
Call of Snakes works so well because it improves upon something old and proven while maintaining and even amplifying what made the original so beloved in the first place. It’s the best kind of remix.

by Unknown · 0

Asphalt 7: Heat Review

Asphalt 7: Heat Review icon

Universal App

Asphalt 7 offers the same core gameplay as Asphalt 6, but with stunning new graphics.


Developer: Gameloft
Price: $.99
Version Reviewed: 1.0.0
Device Reviewed On: iPad 2
We all know what happens when, say, superhero movies start doing tons of sequels. There will be better special effects, more star power, more gloss. But that doesn’t mean it’s anything new. Fun? Absolutely! But, it’s hard to keep the plot fresh. Gameloft’s latest version of their hit arcade-style racing franchise, Asphalt 7: Heat is no different. The game looks absolutely stunning – particularly on the latest generation of iOS devices – and there are some new locales, tracks and tons of awesome cars. If one has played Asphalt 6, however, there’s nothing really new. Still, at $.99 it’s worth picking up, especially if casual racers appeal.
There are 15 tracks spread across some pretty fantastic looking locations around the world. If some look familiar it’s because they have appeared in previous Asphalt games. Still, with the stunning new backdrops that’s easily forgivable.
Players have 60 cars to choose from, unlocked by accruing both in-game cash and stars that are awarded for levelling up and that sort of thing. They can also be purchased in-app. There are the standard Lamborghinis, Ferraris, and BMWs, and even the DeLorean, along with a few unexpected choices. Players progress through tiers unlocking new vehicles.
There are three modes of play : Career with 15 leagues, 150 races in six different varieties, online and Wi-Fi/Bluetooth local Multiplayer action for up to five players, and a quick race option. In the last, gamers can play any kind of challenge from standard races to elimination matches, time trials to Beat ‘Em All knockout rounds, then mix and match them with any location and vehicle class/difficulty level. There’s even a spinner for those who can’t decide.
The controls are excellent. The default accelerometer scheme is the best or players can opt for tap steering or manual control over breaks and gas. It’s easy to drift, make hairpin turns and using the now-standard nitro boosts sends the speedsters careening, without losing control.
The soundtrack is well done, and the graphics are spectacular, even on the iPad 2, although they are best seen on the 3rd gen iPad with that quad-core graphics chip.
Asphalt 7 suffers from a few issues besides redundancy. The game has social network integration and the push to use it is relentless. Players are interrupted at every juncture with a nag screen that can’t be turned off. Also when cars are close together the game has a rubber-band quality I dislike. And, while most of the special effects are stunning some of the sun glare can be not only overwhelming, but also a little disco.
Nonetheless, for the price Asphalt 7 is one of the best arcade racers on iOS. What it lacks in originality it makes up for in polish. Just don’t expect a full console experience; it still feels like a mobile game.

by Unknown · 0

Mad Acorn Review

Mad Acorn Review icon
Universal App

It's a mad dash to stay on beat in this quirky rhythm game

Developer: APD Inc
Price: $2.99
Version Reviewed: 1.1
Device Reviewed On: iPad 2
I keep hearing rhythm games are dead, yet hardly a week goes by when I don’t see a new one in the App Store. They generally come in two varieties: hit the notes as they cross a playline like the Tapulous series, or platforming games that use music and beats to help control the action like Beat Sneak Bandit. Mad Acorn, the latest music game that falls loosely into the second category, is a great example of how to distill a concept to its core, then create so much visual appeal it compensates for the simplicity.
Normally I ignore backstories or wrap them up quickly, but Mad Acorn is set in a comic book world. I won’t spoil the plot, because the comic panels are arguably the best part of the package. As for gameplay, players have the easiest objective. The game is an auto runner, so the irate squirrel hero moves relentlessly forward across levels based in four worlds. By keeping the beat with a touch anywhere on the screen players ensure he jump over hurdles and punches foes with one tap. The game adjusts the specific action to fit the circumstances so all there really is to do is listen to the drums and baseline and tap along.
Most beats coincide with something to kill or avoid, but there are “missing” beats too. Players can find them by listening carefully to the pattern and tapping even when no obstacle is present. It’s a neat feature, but oddly not one players earn any reward for beyond hearing a thump and seeing the number found at the end of the level in the stats.
The music is unusual and likely underground. I don’t quite know what to call it. It’s got heavy bass and an electronic dance vibe. It’s auspicious if one happens to like the grooves, since the game isn’t easy – tracks replay quite a lot. Once gamers find the tempo, however, getting long combos is easy.
I had a little trouble with the controls on iPad. I have a decent sense of rhythm and sometimes found my taps went unregistered even in early levels. But, the game is forgiving, Mad Acorn allots players three lives that can be replenished occasionally by taking out baddies with hearts over their heads.
Mad Acorn hasn’t much depth, but it does have some really nice visuals, the great art, and inherent replay value based on desire to get better, rather than through extraneous incentives. It’s a great pick-up-and-play title and solid summer casual gaming choice.

by Unknown · 0